Sep 05, 2007, 06:59 PM // 18:59
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#301
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Quote:
Originally Posted by lyra_song
What I'm trying to do is filter out the non-sensical garbage thats in the thread lilke "Anet did a half-ass job"
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Quote:
Originally Posted by lyra_song
If you are CLARIFYING your original position as to mean that the "The reskins suck", Then i agree with you. But your original statement is a contradiction.
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When something is low quality, (ie. the reskins suck), and theres more than just one low quality reskin, its usually a product of someone half-assing it. Thus people (and I) have said, and agree, that Areanet "half-assed" these reskins.
The original retexture in Prophecies I don't consider "recycled," since they came out at the same time as each other (except for 15k Glads, and 15k Tormenters, which at least appears to have a new model, although it doesn't; and no, I'm not going to use the new names). The models in GW:EN have been reused multiple times outside of their original campaign (again, Warrior Kurzick comes to mind first). I hope you get my point, its a tad hard to explain.
Also, I think some of the problem lies with the fact that they chose to re-texture the armors people, on average, didn't like in the first place. Most of the monk armors are re-texture versions of armors no one liked anyway.
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Sep 05, 2007, 07:14 PM // 19:14
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#302
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by CHunterX
When something is low quality, (ie. the reskins suck), and theres more than just one low quality reskin, its usually a product of someone half-assing it. Thus people (and I) have said, and agree, that Areanet "half-assed" these reskins.
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But see thats a problem. You can't factually state that something is ugly, since things are subject to preferences and taste. Its all opinion. I LIKE some of the reskins. I think they are beautiful. I think some of them suck. Of course, im not right, since its only my opinion.
And since you cant base your argument on that, you can't declate that Anet half-assed it (besides, the quality of Hero armor shows that they didn't half-ass ANYTHING...but go ahead and challenge me there)
The most you can say is, IMO, it sucks or its ugly. Which is fine.
But people on this thread havent been saying that.
Quote:
The original retexture in Prophecies I don't consider "recycled," since they came out at the same time as each other (except for 15k Glads, and 15k Tormenters, which at least appears to have a new model, although it doesn't; and no, I'm not going to use the new names). The models in GW:EN have been reused multiple times outside of their original campaign (again, Warrior Kurzick comes to mind first). I hope you get my point, its a tad hard to explain.
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No i get it. Warrior Kurzick base model is used in: Kurzick, Elite Kurzick, Sunspear, Elite Sunpear and Asura. Its repetitive and you get used to seeing that silhouette.
But what if the person who bought GW:EOTN doesnt have Factions OR Nightfall? What then?
The "newness" is subjective.
Quote:
Also, I think some of the problem lies with the fact that they chose to re-texture the armors people, on average, didn't like in the first place. Most of the monk armors are re-texture versions of armors no one liked anyway.
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Thats a possibility.
I think its just they picked really BAD combos to put together. Some...like Ranger Monument are VERY good. Ranger monument uses FoW Gloves/Boots + Ancient Chest/Leggings. This is already a VERY nice combo to begin with
Creating a new set that uses the two designs that people mix already as ONE cohesive design creates an even better looking armor.
===============
But read this thread over and see the rants in the beginning. People are arguing more that Anet ripped them off, or that Anet lied to them. The ones that do express their disappointment quality go on to blame Anet for rushing or half-assing the job, which is not the case (at least cannot be proven).
Last edited by lyra_song; Sep 05, 2007 at 07:17 PM // 19:17..
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Sep 05, 2007, 07:19 PM // 19:19
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#303
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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Quote:
Originally Posted by Lynx Of Ithorian
If your feeling as frustrated as me about the lack of effort put into this game , please share your thoughts and maybe , just maybe anet will pull there finger out and release some original armor skins for us to enjoy.
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It's been talked about a lot, so I'll just say:
Reskins are pretty poor when you want to add to existing characters. (which is what they touted) The stand alone stuff is a great idea, but there just isn't enough original content to help customize your existing characters..
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Sep 05, 2007, 07:22 PM // 19:22
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#304
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I agree that Anet made a poor decision with some of the armor.
I disagree it's a "half-ass" game. You can tell a lot of work went into this game, from the Heroes, to the skills, to the graphics, to the sound, to the voice work.
I can only think that Anet purposely did reskins to offer people armor from campaigns they do not have.
However, I agree that for those of use with all campaigns, there should be at least one set for each profession that is completely new. (like the Norn Ranger, Ritualist or Dervish for example).
Your right that they didn't do themselves any favors my not having really unique Warrior or Monk armor. We should have a poll. What armors are the best? What are the worst?
What profession made out the best? Which got screwed? That way we at least know where everyone stands, for all we know, people could be all talkign about different armors, so it sounds like all of them suck, when in fact, it could be less than half...
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Sep 05, 2007, 07:37 PM // 19:37
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#305
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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A lot of work did go into the game.
They also cut corners and half-assed some very in-your-face parts of the game, namely the armor crafters and copy-paste dungeon levels. Integrating previous work into new content is expected, and a vital part of putting out lots of content without incurring crazy costs. Incorporating old textures and models in ways that aren't obvious recycles at a glance takes a lot of talent, but is awesome when done right.
Low quality hackjobs on your armor models is a monumental failure on the part of your art management. If there is one set of models and textures that you want to be at the highest possible quality, it is those. A big part of the game for many players is avatar building and dressing up their character. Player armor models aren't one or two use models that get overlooked over the course of gameplay. They are heavily scrutinized and talked about models, whose main purpose is to occupy the very center of a player's screen 99% of the time.
When the graphics used to represent *your customers* look like rushed, slapped together rehashes, but the graphics used to represent their followers are gorgeous, displaying a lot of care and talent, it implies only one thing - the person in charge of allocating art resources failed spectacularly at understanding their product.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Sep 05, 2007 at 07:39 PM // 19:39..
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Sep 05, 2007, 08:04 PM // 20:04
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#306
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Frost Gate Guardian
Join Date: Aug 2006
Profession: N/
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lol if you have not seen post #22 (kingkryton) on page 2, that is a really humorous way to look at this problem. kurzick kurzick, luxon luxon...gg.
it is really funny to see someone else feels the way i do about armor and has actually posted pictures to prove a point.
i also will agree with the skins on the endgame items. esPECIALLY the focus items. the image of the focus item looks slightly different than what i used my key on -.- (so this mistake forces me to take another char thru the game and get the axe instead, that is if the axe looks exactly like what it looks like in the picture, lmfao!)
but unfortunately, i take both sides to this issue.
true, a lot of the stuff is reskinned and seems to "lack thought," but we also have to remember that the deldrimor armor is not exactly endgame armor and should not be flashy, as endgame armor might be. the location of the armor is found at the end of the game, yes, as the dwarves are pretty much the entire story, BUT it is armor to look more like what a dwarf may look like if he/(she?) were "profession specific" in human form.
yes, i think it needs to all look a little more dwarf-ish, or unique i see nothing dwarf radiating from the female ele other than "15k elite air top and canthan mini skirt"...and hydro boots...
primeval warrior armor was a step in the right direction, and i do think this direction should have been the path to tread the entire time.
/signed/agreed, whatever.
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Sep 05, 2007, 08:58 PM // 20:58
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#307
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Academy Page
Join Date: Jul 2006
Profession: R/
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In my opinion, Anet simply made a bad choice when choosing to reskin so many armor sets. Many people had very high expectations for GW:EN, it being the last installment to the Guild Wars 1 franchise, and many of those expectations of were met as well. People received many remarkably made landscapes to venture through, new dungeons to battle in, and chances to get to know many of the races making appearances in Guild Wars 2. People truly did receive a lot from this game, but many expectations which people held for this game were simply not met. Armors is one of those failed achievements by Anet in the minds of many, and this is very understandable. So many armors being reskinned is a vast disappointment. Many people were expecting originality, and new "need to get" armors from Anet, but I'm sure no one would have expected Anet deciding to reskin so many armor designs. I for one was expecting more from Anet as well. They have so much creative potential and it is wasted on reskinning. If Anet truly wanted to keep Guild Wars fans in awe of GW:EN till the release of Guild Wars 2, adding new armor skins would have been one more step taken forward to achieving that. When I first went to GW:EN I was amazed, the detail put into so many landscapes was amazing, but what seems to be lack of effort or ingenuity that started to appear throughout a few parts of the game was a disappointment. The title grind is something I truly hate. The reason why I liked Guild Wars so much in its' early days was due to the lack of grind it possessed, but it is becoming a much more reoccurring theme throughout the game. I hoped the armors would be amazing, but they really just turned out to be lack luster. The end game weapons gave me the same feeling. Most of them were just reskins reused and reused throughout multiple items.
Overall, I still do like GW:EN, much of it was remarkable; the story was great and I do really like the landscapes, but the direction Guild Wars is starting to go as a whole is a large disappointment. It is going slowly from fun and many creative aspects throughout the game to grind and a growing use of old skins. I do believe it's okay to reuse old skins, it is necessary if we expect to get expansions in a reasonable amount of time, but some new skins should make appearances as well. And as much as I would like to see some truly new armor skins added to the game now it is a unrealistic request. I do not think Anet will just drop everything to make new armors for GW:EN because people were disappointed with the current ones available. In respects to the way the game is going as a whole, hopefully the good parts of Guild Wars will stay and many of the dull and disappointing parts of the game will go away with the coming Guild Wars 2.
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Sep 05, 2007, 09:46 PM // 21:46
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#308
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Ascalonian Squire
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When I saw it advertised as 40 *New* Armor Sets, I thought "Great; I don't like most of the assassin armor, so maybe I will find something that I like." What we got was mostly reskins with the same blades and knives sticking out all over. For you folks who like blades and knives, that's A-ok; enjoy! There's just no variety in terms of sets lacking pointy things protruding from limbs or other locations. There aren't any. It's too bad we can't opt to buy the same version of an armor, without the Ginsu Knives on the shoulders.
I would not have minded if one or two sets from each profession were reskins inclusive of combining parts from one or more other sets. That is to be expected.
I read the link to Gaile's comments about it being "too hard" to design new armor models. Respectfully, isn't that what we're paying them to do? If the new heroes got nice armor, why didn't the bell didn't go off that - just maybe - the players would want something that appeared similar to that?
There are some very nice artistic elements (such as the landscapes), but I don't think nearly enough of that "extra time" (from not having to design another starter area) went into armor development for the players. Considering your character is the one thing you will always see, no matter where you go in the game, that's a pretty big "Oops...".
If the art department is having their own "writer's block", the company should hire a few folks to do some piecework, to spark things up.
Quote:
Originally Posted by Ensign
Incorporating old textures and models in ways that aren't obvious recycles at a glance takes a lot of talent, but is awesome when done right.
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Case in point: Female Fur Lined 1.5k -> Fur Lined 15k
It's basically the same model, but there are enough touches to make it look like a different set (although maybe not "awesome").
I get many PMs asking what armor my ranger is wearing. When I say it's the 15k fur, the response is usually "Oh really?"
The 1.5k has gray, worn-looking old fur; the 15k has white, fresh-looking fur.
The 1.5k has about 50% surface area that does not dye; the 15k has about 80% than can be dyed.
The 1.5k has only fingers exposed; the 15k shows some of her upper back and upper chest, too.
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Sep 05, 2007, 10:10 PM // 22:10
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#309
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Hall Hero
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Quote:
Originally Posted by Ensign
Incorporating old textures and models in ways that aren't obvious recycles at a glance takes a lot of talent, but is awesome when done right.
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Case in point: 15k Aeromancer. It's the favorite set of quite a few, and it's only reskinned Krytan armor. You know, the armor set you can acquire in Pre? Took me awhile to notice it, at least.
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Sep 05, 2007, 11:07 PM // 23:07
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#310
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Ascalonian Squire
Join Date: Jul 2007
Guild: Guildless D;
Profession: Mo/
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The (female) Dwarven Monk armor doesn't look so bad after getting it... It's actually pretty nice. I did spend a fortune to dye it though, lol.
But I still won't buy the other sets except maybe the Asura glasses. Just the glasses.
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Sep 05, 2007, 11:36 PM // 23:36
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#311
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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I don't think you people understand the focus of Guild Wars.
This game was never about the players, it was about all the cool NPCs. Think about it. Duke Barradin swags around in his pretty villa pre-Ascalon in an armor fit for a God, that you warriors will never get your hands on. Olias' Primeval armor set makes your Vabbian look like a joke. The list goes on...
In Nightfall you had to defeat a monster one hundred feet tall just so that Kormir could freeload along and take all the credit.
The NPCs have personalities. They have love affairs, they have interests. We are only players, so we have no personalities. People with no personalities have no need for pretty armor
It's so much easier now that I've figured it out!
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Sep 06, 2007, 02:32 AM // 02:32
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#312
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Lion's Arch Merchant
Join Date: May 2007
Location: New Mexico
Guild: GWEN
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Ok, i posted this again and again and again. Alot of people need to get this through their head. This is supposed to be "END GAME!" armor. It was announced end game armor, it was announced to better the content for your lvl 20 characters. Yes some of the reskins are beautiful, some of them dont even match each other at all (ex Warrior Monument Armor). None the less they are beautiful reskins of the armor. But expecting to wear high end 15k armor when gwen comes out, and then getting something totally different is very dissappointing. I will knock the anet team for doing a poor job on the armor, not because they didnt reskin it beautifully, because they also mixed and try to match other parts of armor that dont fit well. Because they didnt give us the time of day to create something new. You cant say that the armor is bound by rules and cant create any more, hero armor is amazing and use the same models as us.
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Sep 06, 2007, 02:47 AM // 02:47
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#313
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Wilds Pathfinder
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i agree were not getting much for gwen for how much we pay. there are no new chars classes so that already saves them a bunch of work on animations, skills, balancing, weapons, armor, etc. so i think the least anet can do is at least provide more/better armor/weapons to fill the lack of quality character items.
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Sep 06, 2007, 02:50 AM // 02:50
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#314
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Jungle Guide
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I really don't care so much if it is re-skins. But if you are going to re-skin, at least make the pieces match. End game assassin has curved monster spikes on the shoulders, straight spikes on the gloves (which look like a shiny version of imperial anyway) and curved silver spikes on the boots with lots of macaroni. Any of the designs would be nice carried through the set as a theme but they don't fit together. And, on top of that, they don't look like they would fit with any other armors in the game so there is no point in buying just a piece or two to fit in with another set.
I do like the norn assassin armor but the rest aren't worth the effort.
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Sep 06, 2007, 04:32 AM // 04:32
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#315
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Ensign
A lot of work did go into the game.
They also cut corners and half-assed some very in-your-face parts of the game, namely the armor crafters and copy-paste dungeon levels. Integrating previous work into new content is expected, and a vital part of putting out lots of content without incurring crazy costs. Incorporating old textures and models in ways that aren't obvious recycles at a glance takes a lot of talent, but is awesome when done right.
Low quality hackjobs on your armor models is a monumental failure on the part of your art management. If there is one set of models and textures that you want to be at the highest possible quality, it is those. A big part of the game for many players is avatar building and dressing up their character. Player armor models aren't one or two use models that get overlooked over the course of gameplay. They are heavily scrutinized and talked about models, whose main purpose is to occupy the very center of a player's screen 99% of the time.
When the graphics used to represent *your customers* look like rushed, slapped together rehashes, but the graphics used to represent their followers are gorgeous, displaying a lot of care and talent, it implies only one thing - the person in charge of allocating art resources failed spectacularly at understanding their product.
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Some mod please take this post, bold it, put it up in 200 pt font and paste it in the front of the GWG homepage? I think ANET needs to wake the f*ck up.
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Sep 06, 2007, 08:05 AM // 08:05
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#316
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Pre-Searing Cadet
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See , ANET said 40 new armor sets, nothign about recycled, nothing about new skins, they said 40 new armor sets
/signed here
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Sep 06, 2007, 08:32 AM // 08:32
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#317
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Forge Runner
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Luckily, my main character is a female ranger, now happily strutting around in Norn armor, which looks 10 kinds of awesome.
I don't see myself buying a GW:EN set for any of my other characters though.
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Sep 06, 2007, 09:12 AM // 09:12
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#318
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Ascalonian Squire
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/signed
Although i don't believe it will happen.
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Sep 06, 2007, 09:16 AM // 09:16
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#319
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Desert Nomad
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Quote:
Originally Posted by malevolence
See , ANET said 40 new armor sets, nothign about recycled, nothing about new skins, they said 40 new armor sets
They lied to us !
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Even if it has the exact same look but a different name or mods it counts as a new armor set. Read into it much?
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Sep 06, 2007, 09:28 AM // 09:28
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#320
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Ascalonian Squire
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I'm not sure if this is 100% true as i don't play WoW, but...
i heard that World of Warcraft players don't like how some of WoW's high end armour look. Did they try a petitions to Blizzard? Has Blizzard change that armour? As i said i'm not 100% sure, but i think the answer is No. So even in game with monthly fee there were no such kind of changes?
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